Here's a quick rundown of what Scyther is capable of: I also plan on making a Journal entry explaining how a lot of the new stuff works too, in the context of MUGEN coding, so look forward to that too! def file (where the coding is, of course), to help explain the purpose of all of the new coding. My hope is to help inspire others into pushing their vore creations ever further and beyond, so in addition to shoving as many ideas as I could in here, I also included all of the spritework/sfx that were used for this edit, and I also left TONS of notes within Scyther's. I spent a lot of time screwing around with MUGEN coding so as to come up with as many new innovations as I could. Unlike Scizor, though, this Scyther submission actually has a lot of features that are new (or at the least, not fully explored) in the MUGEN vore scene. And with a subject so similar to my previous submission, no less! (Unlike my previous submissions, I can't seem to locate a download link for the original version of this Scyther.
IMPORTANT: This character was designed for MUGEN 1.0! If you use him in 1.1, his vore moves may not function properly in team battles! (Though he should be fine in single battles regardless.)