Action sequences feature mostly quick time events (QTE). One type of QTE involves hiding from a threat by holding the controller as still as possible when a 'Don't Move' prompt appears. The game features a butterfly effect system, in which players have to make choices. These range from small decisions like picking up a book to moral choices that involve the fates of other characters.
Certain choices may unlock a new sequence of events and cause unforeseen consequences. These choices also influence the story's tone and relationships between characters. Players can view the personality and details of the character they are controlling, and his or her relationships with other characters. All eight characters may die by the end of the story, depending on the player's decisions.
Deaths are permanent the game's narrative will adapt to these changes and continue forward without them. The strict auto-save system prevents players from reloading a previously saved file to prevent cheating.